TSDuck  v3.35-3218
MPEG Transport Stream Toolkit
Using the TSDuck library

Pre-requisites

To be able to build applications or tsp plugins with the TSDuck library, you must install the TSDuck development environment first.

  • On Windows systems, you must select the optional "Development" component during the installation.
  • On Fedora, Red Hat, CentOS, AlmaLinux, you must install the package tsduck-devel.
  • On Ubuntu, Debian and Raspbian, you must install the package tsduck-dev.
  • On macOS systems, the development environment is always installed with TSDuck using Homebrew.
  • If you build TSDuck from sources, use make install install-devel.

Building applications on Linux, macOS, FreeBSD, OpenBSD, NetBSD, DragonFlyBSD

The command tsconfig generates the appropriate build options for the current operating system. See the TSDuck user's guide for more details.

The following sample makefile illustrates the creation of a simple application named myexec using one single source file myexec.cpp.

CXXFLAGS += $(shell tsconfig --cflags)
LDLIBS += $(shell tsconfig --libs)
default: myexec

This is as simple as that.

Just run make to build the application.

$ make

Building applications on Windows

The "Development" option of the TSDuck installer provides the build environment for Visual Studio 2019, in debug and release mode, for 32-bit and 64-bit platforms. It may be compatible with Visual Studio 2015 and 2017, but without guarantee.

The environment variable TSDUCK is defined to the root of the TSDuck installation tree. A Visual Studio property file named tsduck.props is installed here. It provides all definitions and options to use the TSDuck library.

Create the solution and projects for your application. Then, manually edit the project file, named for instance app.vcxproj, and insert the following line just before the final </Project> closing tag:

<Import Project="$(TSDUCK)\tsduck.props" />

Then build your project normally.