TSDuck Version 3.16-1064 (TSDuck - The MPEG Transport Stream Toolkit)
Using the TSDuck library

Pre-requisites

To be able to build applications or tsp plugins with the TSDuck library, you must install the TSDuck development environment first.

  • On Windows systems, you must select the optional "Development" component during the installation.
  • On Fedora, Red Hat and CentOS, you must install the package tsduck-devel.
  • On Ubuntu systems, you must install the package tsduck-dev.

Building applications on Linux

The TSDuck header files are located in /usr/include/tsduck. In the same directory, a partial makefile named tsduck.mk defines all options and requirements to use the TSDuck library.

The following sample makefile illustrates the creation of a simple application named myexec using one single source file myexec.cpp.

include /usr/include/tsduck/tsduck.mk
default: myexec

This is as simple as that.

Just run "make" to build the application.

$ make

By default, the application is built against the TSDuck dynamic library in /usr/bin. Define the make symbol TS_STATIC to link against the TSDuck static library:

$ make TS_STATIC=true

Building applications on Windows

The "Development" option of the TSDuck installer provides the build environment for Visual Studio 2017, in debug and release mode, for 32-bit and 64-bit platforms.

The environment variable TSDUCK is defined to the root of the TSDuck installation tree. A Visual Studio property file named tsduck.props is installed here. It provides all definitions and options to use the TSDuck library.

Create the solution and projects for your application. Then, manually edit the project file, named for instance app.vcxproj, and insert the following line just before the final </Project> closing tag:

<Import Project="$(TSDUCK)\tsduck.props" />

Then build your project normally.